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Tic-Tac-Toe:
Draw or tape out a large tic-tac-toe board (#) on the floor or pavement. You can
use rope or spray paint (or chalk) if you are playing on the grass. Divide
people up into two teams. One team is X's and one is the O's. X's go first so
they have an advantage. They are the SITS. O's will be doing DOWNS. The first
team's captain decides where to put the X, and sends one of his players (one
that can hold a sit for a long time) out to that spot first. Then the O team
captain decides where to put his team member, and they go out and place their
dog in a down. If you have dogs of varying degrees of training, then, the
sub-novice people can stay on leash, the novice people can stay close to the dog
(but NOT on the playing area), and the advanced people have to go back to their
team area and sit or stand to watch the rest of the play. Players continue to
fill the squares with X's and O's until one team gets three in a row, or it is a
draw.
Different versions: In one version, any dog who moves himself out of the
position he was placed in (goes from a sit to a down, for example), is removed
from the board, and that team has one less X (or O) out there.
In another version, if a dog changes positions, he STAYS in that position and
becomes the other letter (from an X to an O), whereby he would be helping the
other team. In a third version, handlers are allowed to cue their dogs to remain
sitting, or to pop back up into a sit. They are not allowed to "correct", just
to "cue." If they are going to try to fix the dog, they have to do it before the
other team puts another dog out, or they lose the opportunity.
Copy C-A-T:
Split up the players into two equal teams (put the same amount of brilliant dogs
and beginners on each team). The first team to go, chooses one of the players to
demonstrate a trick, or behavior. The second team must try to find someone on
their team who can make their dog perform that same behavior. If the second team
can't meet the challenge, they get a letter "C" (like in the basketball game of
HORSE). Each time a team fails to meet the challenge, they get another letter in
the word, CAT. The teams take turns demonstrating behaviors and challenging the
opposing team, until one team fails to meet the challenge three times (they
would have spelled the word, CAT).
You can make the game more difficult for advanced players by allowing more
complex behaviors, or a series of behaviors.
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